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GREXOVKA VILLAGE

You've come to the village to "recharge." An hour later, you're looking for something you've lost, sniffing incense in a barn, and arguing with people who smile when it suits them. Here, a glance, a pause, and what's under the rug decide everything.

Stock: 4937

App Type: game

Steam AppID: 4110580

steamdb.info Steam Store

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Game Description

An hour later, you're already looking for a missing person on the outskirts—and it's not an easy walk. Dusk, a cold wind, the gates of the old courtyard creak, and the smell of incense comes from the barn: someone was doing something there recently, and this smell suddenly seems like a clue. You're arguing with people who smile when it suits them; their smiles are thinner than a knife. In this game, everything is decided by a glance, a pause, and what unexpectedly hides under the rug.

Grekhovka doesn't like unnecessary questions. Grekhovka presses with silence, glances and quiet condemnation. But if you start digging, you'll get answers. Your answers and other people's answers: the game knows how to reflect your decisions like in a mirror, showing not only the truth about losing, but also about yourself. Sometimes the answer is an epiphany, sometimes a punch in the gut.

What awaits you:

• One evening, multiple endings — each decision changes the course of events and closes some paths, opening others.

• Inspect the premises with attention to detail: listen to the steps, inspect things, find little things that will tell a lot about the owner.

Interrogate with character: choose your tone, pauses, and questions; body language and smiles are more important than words.

• Elections without prompts — their consequences are tangible and irreversible. This means not only moral damage: sometimes the consequences have a taste of iron (wounds, blood) and the smell of strong coffee in the morning.

• The atmosphere of the village: religious symbols, cigarette smoke, booze in pubs — everything is woven into the life and motivation of the characters, and not for the sake of outrage.

Tone and themes: the dark, tense atmosphere of the detective story, moral ambiguity, psychological tension and small human weaknesses. The game/plot doesn't answer all the questions — you need to make a choice and accept the results.